Fans, Trust, & What The Walking Dead 1/2 Season Finale Got Wrong (SPOILERS)

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Watching the end of ‘Coda,’ my daughter and I were pretty much traumatized, like so many other WD fans pouring out their ‘NOOOOOS!” on Twitter. During the Talking Dead, we were pretty much silent, with small outbursts as to how unfair, and how unexpected, and how if someone had to die, there were a number of other characters who seemed to be much more logically set-up to exit in that finale episode. Gabriel seemed to be heading towards a self-sacrifice that would give him some redemption as a character. There were so many other potential story lines the lost character had yet to play out.

To get straight to the point and to borrow from Daniel Libeskind, ‘great art communicates spirit,’ and that’s exactly what the writers’ room decision to arbitrarily kill off a character who was just beginning to come into her own failed to do. Robert Kirkman, the comic book artist who created the original Walking Dead comic and who is Executive Producer / writer on the tv adaptation, explained the death on a shell-shocked post-episode Talking Dead as reflective of the reality of what would happen in a zombie apocalypse. Some people are just going to die.*

That’s true. That’s exactly what life does. That’s not what art has to do. To quote Libeskind again, ‘great art communicates spirit.’ The writers, producers, directors and actors have absolutely communicated the moral core of The Walking Dead. Through all of the great moments in the show, the emotional resonance of the show springs from the question of survival at what cost. Cannibalism is the final expression of that, the step beyond or outside of humanity. Art gives us a medium of expression where we as immersed viewers can defy existentialism after a century of great crises that have justified for many a loss of faith in humanity, in God or whatever spiritual beliefs you might follow.

We’ve had over a century now of art rendering the existentialist’s dilemma (Kafka, Sartre, Beckett…). The Walking Dead series has repeatedly reached the level of great art by taking us back to the moral core of humanity and fans now have an expectation & trust in the writers’ ability to create great moments. The emotional and moral resonance of the long arc to season 4’s loss of Hershel and the aftermath. And for horror, the soul-jerking reveal of Gareth eating Bob while chatting with him by fire light, which reaches and maybe, maybe, surpasses Dante’s Ugolino, condemned to the final circle of hell for eating his children while locked in a tower for treachery.

The outpouring of grief for Beth is, I would argue, a response to what we all know, that her death was without meaning. It did not change anything. It did not alter or restore a balance. It reinforces existentialism in a world where existentialism may be the pragmatic reality yet it also functions as a choice. To eat. Not to eat. Humanity at what cost. The real challenge is in finding and asserting meaning in contexts where that has been lost.

Strangely, the last few episodes have increasingly brought religious symbolism back into the show. Gabriel’s church, the Madonna statue on the van dashboard in Daryl and Carol’s escape. Why bother with all that layering of meaning and loss of meaning, of faith and loss of faith, if the world the Walking Dead is now one that the writers room will treat as an arbitrary killing field? That’s not why I turn to art or what I expect from great art.

(yes. there is a petition to bring Beth back. but they can’t. cuz she’s dead.

https://www.change.org/p/the-walking-dead-bring-beth-back?lang=en-US)

(*Note: seems that Robert Kirkman took to Twitter to say:

Robert Kirkman @RobertKirkman · Dec 3

Please wish my friend @R0BTRAIN a happy birthday. Also, it was his idea to kill Beth. I was against it. He’s a jerk.)

(image credit: http://moviepilot.com/posts/2014/12/04/beth-s-shocking-death-on-the-walking-dead-sparks-petition-to-bring-her-back-2481782?lt_source=external,manual,manual,manual)

Degrassi! Transmedia, Convergent, Social, Mobile! New TMC Resource Kit Case Study

Degrassi has now been a part of the Canadian entertainment landscape for 30+ years (2 years shy of Star Wars folks!) and it has a history of firsts in dealing with sensitive topics, language use, and consistent innovations in reaching out to a trans-generational passionate fan community.

The more I learned, the more impressed I’ve been with Epitome’s long term, consistent commitment to keeping this show relevant, ground-breaking and their success in developing new strategies with new platforms to support community engagement.

You can view more TMC Resource Kit Case Studies here

Ignite Toronto 3: Siobhan O’Flynn – Mobile Fragments

My 5 minute Petcha Kutcha talk! what a crazy ask – 5 minutes, 20 slides, automatic timer – GO!

From 2010:

‘I advise on the design of digital narratives: transmedia, crossmedia, physical installations, interactive films & recently an interactive graphic novel. In 2006/07 I was the narrative design consultant on Late Fragment, a feature film/dvd that premiered at Cannes. I have advised on over interactive 65 digital works, many of which have gone on to win awards in Canada & abroad.

Having joined the Canadian Film Centre’s Media Lab in 2001, I continue to critically engage with the development of emergent forms in digital media and I have mentored in the Digital Development Lab multiple times and in the Melting Silos Program (NFB/SFU Praxis/Agentic) for the Development of Transmedia Content, both in Vancouver. I am currently programming Storytelling X.O, a full day event at FITC Toronto 2010 on digital storytelling today.’

+City Twitter Data Visualization Project Featured on SSHRC Home Page

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My collaborator, Faisal Anwar, & I were delighted to see our +City research/creation data visualization project featured on the SSHRC home page with a very short interview:

Where social media and ‘real life’ intersect, crucial questions emerge

Ontario researcher Siobhan O’Flynn started out with a seemingly straightforward question: how do people use Twitter to navigate large‑scale cultural events like Toronto’s Nuit Blanche? Digging in, however, the University of Toronto lecturer and her team unearthed issues of copyright, ethics and privacy that could have a profound impact on how journalists, academics and governments handle social media data.

“The information individuals make available without questioning the consequences is astonishing,” she observes. “It is available for data mining to marketers for a fee—and now, as we are well aware, to intelligence agencies as well. There are vital questions we need to answer here going forward.”

O’Flynn was originally curious to learn if insights into social media use during live events in specific locations might contribute to better urban planning—specifically, the creation of spaces that foster positive social outcomes.

“We wanted to know whether social media exchanges affect people’s real‑world actions and experiences,” she says, “and how that might inform urban planning and event design.”

The current project the SSHRC post refers to has a fuller description on our pluscity.me website:

In +City’s latest DV work ‘Public/Private – Playing in the Digital Sphere,’ +City’s research and practice investigates the troubled & unstable grey zone of how Twitter content in the digital public realm changes from public to private, depending on the context of use and the question and often, point of access. As a series of ongoing, interrelated projects, our research now asks: what does it mean to make ‘art’ with content pulled from the digital public realm, especially when Twitter users often list personal details (location, occupation, etc) on their pages? & profiles pics are just as likely to be head shots as custom avatars? What is/should be the borderline between the public & private digital spheres? What are the implications of data mining & the commercialization of digital content in the era of big data? What does it mean to resurrect archived content in a public interactive context? And to be able to search with twitter hashtag streams in real time?