Protecting Children’s Data Privacy in the Smart City

Just posted this essay on Medium –

“Protecting Children’s Data Privacy in the Smart City”

The material here is a small fraction of a larger research inquiry into how major tech platforms and media conglomerates are / are not adhering to children’s privacy regulations. Primarily, COPPA in the US, Office of the Privacy Commissioner guidelines in Canada, then relevant legislation and activities in Europe pre & post GDPR, and activities in Mexico & India.

Given PM Trudeau’s commitment to a Digital Charter in Canada to halt hate speech on social media and online platforms, children’s data privacy should be at the forefront of this discussion.

From my essay:

“The devices that we use have unique identifiers. With cross-browser fingerprinting, the data we generate as users isn’t as anonymized as we believe it is. The tracking of our online activity is extensive, comprehensive and persistent, and generates marketable data shadowsthat do not need our personal information in order to target us as consumers.

This should be a significant concern regarding today’s children and youth, who have extremely detailed data profiles that they will carry into adulthood, creating what Google’s Eric Schmidt termed an “indelible record.”

What is key to note here is that these instances of alleged violations of children’s privacy have occurred in the private realm, where regulations exist as to how this data should be handled. As smart city projects like Sidewalk Toronto’s Quayside project grow in profile and popularity, they have yet to identify what will happen to data generated in public by minors. Because Sidewalk Toronto may set precedents shaping future smart city planning, children’s privacy in the private and public spheres should be recognized as a national issue.


Sidewalk Toronto is a subsidiary of Alphabet Inc., Google’s parent company, with several concerning precedents regarding tracking and collecting the data of minors. The findings reported here are an extension of a longer paper as to how tech and media giants are observation privacy needs of minors. “Data Science, Disney, and The Future of Children’s Entertainment” will be published in The Palgrave Handbook of Children’s Film and Television (July 2019).

Minors can’t consent

Children today face unique challenges because they will be targeted by business intelligence, and shaped by this targeting to a degree that we cannot fathom. There are legal protections for minors under 13 as stated by the Office of the Privacy Commissioner of Canada (OPC) and Children’s Online Privacy Protection Rule (COPPA) in the United States. Children and youth are recognized as vulnerable and deserving of special considerations: they cannot make informed decisions as to what they are agreeing to. This makes the data tracking and mining of children under 13 a federal issue….”

Feature image: Photo by Samantha Sophia on Unsplash

Teaching Award!

On April 24th, 2019, I was honoured to receive a Sessional Instructor Superior Teaching Award from Dean David Cameron, University of Toronto!

Thank you, Emily Gilbert, Director Canadian Studies Program, and THANK YOU, to the 6 students who wrote letters of support. I am honoured, delighted and humbled!

 

Bandersnatch… McLuhan was right. Again.

Bandersnatch Screen Shot

Having spent about two hours playing through Netflix’ Bandersnatch, what I found really interesting was the hand-holding, what that said about the presumed audience, and how that telegraphed a set of mental model references to that ‘new’ audience for interactive on a Netflix platform.

So the many references from the first CYOA to early gaming (setting the story in THAT moment of gaming) to meta-discussions re. Player agency & choice within a bounded set of possible paths.

I ask my video game course students to write a design intention statement to go with their Twine games so they think through how they want to manipulate players to do X and what they want players to feel. Bandersnatch was almost always crystal clear to me on the design intention through choice options & the progression of the story.

Stanley Parable makes this game manipulation explicit – Bioshock reveals it at the turn – and here the choice options trained you from lesser to greater consequence, with the options often telegraphing higher dramatic payout vs. lesser  (significant backstory etc). Those were the options I didn’t take as I wanted to see what was designed for the ‘less’ obviously dramatic path. That that content was still engaging was a plus. I was only surprised once were the ‘lesser’ choice had a major dramatic pay-off.

Years ago – mid-2000s – there was a Brit PSA on Youtube (1st interactive with choice glow spots I think??) made to address knife violence in schools. It failed miserably because you watch a teen heading out to school & passing the kitchen knife block, up pops ‘take the knife’ or ‘leave the knife’ so you know what the vast majority of viewers did because OF COURSE you want to see the more dramatic payoff.

Bandersnatch kept forcing me back to the one significant choice I had refused though, so that got repetitive. The overall design though, in context, definitely improved on that Brit PSA – which got a LOT of press.

McLuhan’s argument also seems relevant – that the content of any new medium will be that of an established medium until it develops its own aesthetic language.

“The instance of the electric light may prove illuminating in this connection. The electric light is pure information. It is a medium without a message, as it were, unless it is used to spell out some verbal ad or name. This fact, characteristic of all media, means that the “content” of any medium is always another medium. The content of writing is speech, just as the written word is the content of print, and print is the content of the telegraph.” Marshall McLuhan. “The Medium is the Message.”

So, no surprise here, initially evoking very clear familiar genres / plot arcs & characters to ease you in. Granted interactive cinema has been around for decades (Bandersnatch solved a bunch of tech challenges we had mid-2000s with Late Fragment), however, my guess is this will be novel to millions on Netflix who get the gamer references (don’t necessarily have to be gamers) and those who will find the progression from intro cues to meta-references engaging.

AND – last thought – Bandersnatch is an experiment generating a massive amount of organic viewer / player behaviour data. What you choose, how long you play, whether you return to it, etc etc. All that user data will feed decisions as to what to do next. It’s a calling card for Netflix & for interactive producers. Does Netflix have a Director of Interactive? Who do you pitch to? I’m guessing there’s an online scramble to figure that out right now.

Tuckersoft Job Poster
Tuckersoft Job Poster

From Homer to Trump…Why Trump’s Tall Tales Win Hearts & Close Minds

Trump Nashville Rally_ Tabitha Hawk

Full Essay on Medium:

‘tell me my story’ Adriana Cavarero

“In the past two years, we have seen a surfeit of articles and photos capturing the ugliness of populist demonstrations and the resurgence of white nationalism, yet this is the image that haunts me. Look at those faces. Look at those beaming smiles. The camaraderie. The light. The joy. When I studied that photo it seemed absolutely clear to me that no matter what Trump does or says, his base will support him because this is how he makes them feel.

Happy. Seen. Spoken to. Affirmed. This response is not news, as understanding the Trump base is a much discussed topic. What might be new, though, is a different way of thinking about the relationship between storytelling and the self that I’d like to share here…”

Odysseus weeps
Odysseus crying at the court of the Phaeacians

“Cavarero argues that…Homer shows us our ‘desire to hear one’s own story in life’ (33). The power of the storyteller is to give us is a vision of our life in ‘the figural unity of the design’ (xxi). Our story is made manifest and confirmed in the eyes and understanding of another. We cannot do this for ourselves as ‘the story can only be narrated from the posthumous perspective of someone who did not participate in the events’ (xxii). This power of transformation and mediation is the storyteller’s gift and for Odysseus at the court of the Phaeacians, he hears how he is being remembered and he weeps.

That we need another to ‘tell me my story’ (86), to confer this understanding of ourselves narratable, a story that can and will be told emphasizes, too, the craft and vision of the storyteller. The craft involved in creating complex, meaningful, compelling, memorable stories out of the messy, dense, contradictory experiences of our everyday lives. We cannot do this for ourselves as another can.

This desire to hear our story as others conceive it is there at the end of John Green’s The Fault in Our Stars, when Augustus asks Hazel and Isaac to write their eulogies for a pre-funeral, as “I want to attend my funeral.” The eulogies that Hazel and Isaac read share the impact Gus has had on each of them and how each will remember him after his imminent death.

This desire for our story to be told back to us by others illuminates so many of the dynamics and consequences of online engagement and the dangers of echo-chamber isolation that have marked this year. Deeply divisive conflicts over whose story we believe. Whose story we affirm….”

Dr. Blasey-Ford & Judge Kavanaugh
Dr. Blasey-Ford & Judge Kavanaugh swearing in

Future of Storytelling: OMDC Digital Dialogues Panel

OMDC Future of Storytelling Panel, Digital Dialogues Conference

Back in January 2017, I was invited to speak at the OMDC’s Digital Dialogue Conference, on a Future of Storytelling Panel. The talks throughout the day were terrific, with my highlights being:

the Morning Keynote by Jeffrey Cole, Director, Center for the Digital Future USC Annenberg School for Communication Trends, Fads, and Transformation, which if you want a primer on why Jeff Bezos & Amazon will be the global dominant player & company, start here.

And the always amazing Evan Jones, CEO of Stitch Media, &  Founder, Threads Audience Development, with a pivotal talk on ‘The Customer is Always Right: Using Big Data to Increase Discoverability and Retain Fans

The OMDC conference archive of talks is here.

And my own panel, with a very lively discussion can be viewed here: Panel: The Future of Storytelling

Moderator: Nigel Newton, Director (Canada), INDE Experience Engineering
Panel: 

  • Dr. Siobhan O’Flynn, Founder, NarrativeNow
  • David Caron, Co-publisher and President, ECW Press
  • Joanne Loton, Co-Founder & Executive Producer, Sesqui
  • David Brady, CEO, Cream Productions

 

Kensington Market & Heritage Designation featured in CBC post & I’m interviewed!

Max & Son: the original sign

The CBC has a great feature on new developments as to the Kensington Market Heritage Designation. In a really surprising show of unanimity, Toronto City Council voted 39-1 for a by-law halting demolition on ‘some’ commercial and mixed-use buildings in Kensington Market for one year. In spring 2016, the City commissioned a three year study, The Kensington Market Heritage Conservation District (HCD). From published reports to date, the goal is to develop a policy framework that can safeguard the neighbourhood’s important cultural heritage given the push to replace old low rise buildings with new mid- and high-rise condos.

Councillor JoeCressy, Ward 20 Trinity-Spadina, who brought the motion forward, is quoted: “So we’ve put in place the one year demolition freeze, which gives us that protection as we finalize and implement new heritage policies”

Local historian and long-time resident, Bruce Beaton, is also quoted:

“We’re not against change. That certainly is important to say,” Beaton said.

“People who live here realize historically that the place has always been changing,” says Beaton. “But a large scale change that might happen, say a large condo development, would change the environment here.”

And, I’m in here too!