JJ Abrams’ Mystery Box Playing Cards… Collectibles? Snake Oil?

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I got very very excited about this one as my first thought was that maybe this would be a new card game, designed from the ground up.

I was thinking a unique set of rules, with maybe the cards as a set of ‘game’ prompts, with themes, characters, actions, events, outcomes… something like what Jeff Watson created for his PhD Dissertation, Reality Ends Here.

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In Jeff Watson’s collaborative media-making game, the cards act as prompts to collaborative creative multi-media productions, staged on the campus of USC:

Reality is a collaborative media-making game for 10 or more players. It is not a single-sitting game, but rather a long-term experience. Depending on how you want to run it, a “season” of Reality can last anywhere from a few weeks to a few months or longer. It is not a game like Monopoly or Senet or Tag or Mario Kart. If anything, it’s more like a miniature sporting league, where the sport involves media-making, socializing, strategy, and team-building, and where the teams are impermanent, forming and dissolving on a project-by-project basis.”

JJ Abrams’ Mystery Cards, however, appear to be just that – ordinary playing with layers of collectible packaging.

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As Abrams’ TED Talk Mystery Box famously defined, sometimes you don’t want to know what’s inside the box because what you imagined was infinitely more exciting. The cards, pointedly, come wrapped & sealed so you have to decide whether to violate the packaging & reveal the deck within

Abrams has given hard core fans the opportunity to now buy their own mystery box, with 12 decks for the substantial cost of $149 US.

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Even though Abrams is shunting $1 per deck to 826 National, a literacy initiated started by Dave Eggers in San Francisco (which I love), I can’t see myself rushing to buy the deck or the box.

There is no mystery, rather what we might think of as a simulation/simulacra of mystery, given that there is no creative value in the cards themselves.  I was really hoping for something much more engaging like the brand new futurist object generating card game I played yesterday, The Thing from the Future.

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Designed by Jeff Watson and Stuart Candy, The Situation Lab OCAD University, for an event co-hosted with New York’s Extrapolation Factory, this card game, designed as a set of prompts, was a highly creative, engaging collaborative experience.

At the end of the day, we had generated hundreds if not thousands of future scenarios and possible objects, and created a selection of physical objects which are now available in a vending machine from the future at OCAD University.

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That’s mine in the top centre, the red one…

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In contrast, Abrams’ Mystery cards are all package, faux mystery, and, honestly? very polished snake oil. Not buying here

Deeply Insightful Wired Article: ‘Why Her Will Dominate UI Design Even More Than Minority Report.’ Wired.com

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Why Her Will Dominate UI Design Even More Than Minority Report | Wired Design | Wired.com. 01.13.14

Fantastic analysis here by Kyle Vanhemert. I love all of the ideas opened up in this Wired article:

First, this is THE key idea to successful interaction design:

“A few weeks into the making of Her, Spike Jonze’s new flick about romance in the age of artificial intelligence, the director had something of a breakthrough. After poring over the work of Ray Kurzweil and other futurists trying to figure out how, exactly, his artificially intelligent female lead should operate, Jonze arrived at a critical insight: Her, he realized, isn’t a movie about technology. It’s a movie about people. With that, the film took shape.”

Then, Jonze’s term: ‘slight future’  in contrast to near future or sci fi

Then as Vanhemert argues, that ‘her’ “shows us a future where technology is more people-centric. The world Her shows us is one where the technology has receded, or one where we’ve let it recede. It’s a world where the pendulum has swung back the other direction, where a new generation of designers and consumers have accepted that technology isn’t an end in itself–that it’s the real world we’re supposed to be connecting to. (Of course, that’s the ideal; as we see in the film, in reality, making meaningful connections is as difficult as ever.)”

the concept of ‘undesigning’…

Then, the seamless integration of voice control interface into everyday life, what Vanhemert describes as:

“The Holy Grail: A Discrete User Interface

The greatest act of undesigning in Her, technologically speaking, comes with the interface used throughout the film. Theo doesn’t touch his computer–in fact, while he has a desktop display at home and at work, neither have a keyboard. Instead, he talks to it. “We decided we didn’t want to have physical contact,” Barrett says. “We wanted it to be natural. Hence the elimination of software keyboards as we know them.””

This super smart analysis is why I subscribe to Wired.

I loved this film & it has the only ‘sex’ scene I’ve ever seen that’s brought me tears. Yup. Said it. Because that scene created a connection to the essence of an experience that bypassed all of the mechanics & visual over indulgence that characterizes movie sex today.

If the value of fiction, drama, film, is to open up worlds we have not experienced or that have not yet been realized, Spike Jonze’s ‘her’ did that. This vision of a ‘slight future’ is entirely believable and very very human. Last night at the Golden Globes, Jonze accepted the award for best screenplay, saying that he wasn’t very good at speaking English and that was his first language. Ironic, coming from the man whose films tap into and express emotional cores and relationships that speak more resonantly that most other living filmmakers today.

Madefire creating ‘Batman: Arkham Origins,’ ‘Injustice: Gods Among Us’ a series of choose-your-own-adventure books

Published on Dec 18, 2013
From YouTube.com

“The blockbuster video game is now a groundbreaking digital graphic novel! Batman: Arkham Origins – A DC2 Multiverse Graphic Novel immerses readers into the world of Batman through dynamic artwork integrated with a full soundtrack. In this new story set before the events of the game, you make the choices for the Dark Knight…and reap the rewards or consequences.”

Press release here:

http://www.dccomics.com/blog/2013/12/19/batman-arrives-on-the-app-store-in-epic-new-interactive-graphic-novel-batman-arkham

Harry Potter’s Early Years: J.K. Rowling to co-produce magical new stage play

JK

hpfascinating – a transmedia extension to explore Harry Potter’s early years.  Warner Bros is involved and who knew that WB is behind a musical version of  Roald Dahl’s Charlie And The Chocolate Factory? That production is  currently at the Theatre Royal, Drury Lane, and directed by Sam Mendes. Smart smart, as either one will be touring production gold.

Read more: http://www.dailymail.co.uk/tvshowbiz/article-2526685/Harry-flies-West-End-J-K-Rowling-produce-new-stage-play-based-best-selling-books.html#ixzz2o1Ey3bnL ;

X-Men viral video tags Magneto as key to JFK assassination

Produced by Ignition, the X-Men Days of Future Past viral campaign takes Don DeLillo’s Libra twist on history a step further into the X-Men universe, creating a new conspiracy theory linked to the upcoming movie, X-Men: Days of Future Past. Seems the campaign is fleshing out the eleven year gap between movies.

Clever start to a new transmedia campaign and, thinking back to the genius transmedia content built for Prometheus, I cannot wait to see Fassbender in this one (please more Fassbender virals!)

You can delve further at BentBullet.com

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